- arabic
- brazilian
- bulgarian
- czech
- danish
- dutch
- english
- finnish
- french
- german
- greek
- hungarian
- indonesian
- italian
- japanese
- koreana
- latam
- norwegian
- polish
- portuguese
- romanian
- russian
- schinese
- spanish
- swedish
- tchinese
- thai
- turkish
- ukrainian
- vietnamese
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"EULA" Software Terms of Service (Pre-Install Notice for the Digital Distribution Platform)
End-User License Agreement — Digital Distribution Edition
Last Modified: April 24, 2026
These Terms of Service (the "Agreement") govern the conditions under which the visual novel "EULA — End-User License Agreement —" (the "Game"), distributed by MoEater (the "Company") through a digital game distribution platform, may be purchased, downloaded, installed, and launched.
This document neither replaces nor restricts the standard terms of service of the platform on which the Game is registered; it constitutes a supplementary notice in addition thereto.
The moment in which you read this Agreement is, on its surface, part of the platform's purchase and installation procedure, but given the title of the Game and its structural nature, the act of reading this document is itself deemed already to be included within the experience of the Game. This is not a fact declared by the Company after the fact; it is in effect as of this present moment, before you have launched the Game.
Given the typical user's scrolling habits, this document is unlikely to be read through to the end. The Company is aware of this, and material points have been placed in its upper portion.
----------
Article 1 (Installation and Download)
(1) The download and installation of the Game through a digital distribution platform function as simple file transfers. That said, given the nature of the Game, the possibility that this act will, for you, be construed as something more than a simple file transfer falls beyond the Company's scope of responsibility.
(2) Every thought process you experience while the installation progress bar is displayed, including any sense of anticipation, is not included in the Game's play time, but may be recorded in your memory.
Article 2 (Wishlist)
(1) Records of the act of registering the Game on a wishlist (or any equivalent feature such as favorites or watchlists) are kept by the platform in question, and the Company does not access them directly. The Company can confirm aggregate registration figures via the statistics tools provided by the platform; the phenomenon by which fluctuations in those numbers affect the moods of Company members is treated by the Company as the personal matter of those members.
(2) The Company does not express regret regarding time elapsed while you forgot the Game's existence after registering it on a wishlist. If you did not receive notifications, that is attributable to the platform's default settings or to your own notification settings.
(3) Where the Game is purchased on the occasion of a discount notification, this Agreement applies on the same terms as for full-price purchasers, and no after-the-fact discount adjustment to the purchase price is provided.
Article 3 (Relationship to the Game's Demo)
(1) The Company has registered, or intends to register, a demo version of "EULA" (the "Demo") through the platform on which the Game is registered or through a separate platform. The Demo's terms are provided separately from this Agreement.
(2) The Game and the Demo are treated as independent works. Neither is a condensed version of the other, and the experience of one does not stand in a precedent or successor relationship to the narrative of the other.
(3) The choices you made or the endings you confirmed in the Demo do not affect the progress of the Game. Conversely, no ending of the Game retracts or reinterprets the contents of the Demo.
(4) Where, after playing the Demo, an expectation toward the Game has been formed, the Company cannot warrant whether such expectation will be met within the Game. The Game is not designed as an extension of the Demo.
Article 4 (Notice on AI-Generated Content)
(1) The Game contains both AI-generated content and human-produced content. This is part of the gameplay—a narrative design intended to convey the differences between AI-generated and human-produced material.
(2) All content of the Game is produced in advance during development; no real-time AI generation occurs during play. Your play data is not used for AI training.
(3) The Company makes no determination as to the direction (positive or negative) in which this notice influenced your purchasing decision.
Article 5 (Play Time and Refunds)
(1) The average first-run play time of the Game is approximately one to two hours. Confirming all endings requires additional time, and the time differential between individual runs varies depending on choices.
(2) The Game follows the standard refund policy of the platform on which it is registered. The Company cannot intervene in the platform's refund policy and offers no opinion on individual refund cases.
(3) The fact that the Game's first-run play time may approach the play-time threshold under certain platforms' refund policies was not a planning consideration on the Company's part, and the Company does not mediate the ethical conflicts that arise for Players as a result.
Article 6 (Gifting)
(1) Where the platform on which the Game is registered provides a "Gift" feature or an equivalent gifting function, gifting the Game to another via that feature is permitted.
(2) Even where the recipient of a gift merely keeps the Game in their library without actually launching it, your good intent is deemed already to have come into being at the moment of gifting. Whether that good intent reaches the recipient is a separate matter.
(3) The Company does not mediate conversations between gifter and recipient that follow upon their having confirmed different endings of the Game.
Article 7 (Broadcast, Streaming, and Clip Sharing)
(1) Live broadcasting, non-real-time video content production, and the sharing of in-game screen clips are permitted. No separate authorization is required for broadcasting any segment, including the Game's cinematic direction, choice screens, and ending scenes.
(2) Even where, during streaming, opinions in the chat influence your choice, final responsibility for that choice attaches to you, the operator of the input device.
(3) Processing particular scenes into clips or short videos for sharing is unrestricted. The Company gives advance notice that the majority of clips shared may correspond to the silence following a choice.
Article 8 (Reviews and Ratings)
(1) Writing user reviews of the Game is encouraged. "Recommended/Not Recommended" or numerical ratings are at your discretion, and the Company does not contest verdicts in either direction.
(2) Including words such as "masterpiece of my life," "the worst," or "what on earth" in a review title is at the Player's discretion, and the truthfulness of such words is left to your conscience.
(3) In environments where the platform's community features are unavailable, direct feedback by email to the Company ([email protected]) is possible. The Company expresses gratitude for feedback reaching it through any route.
Article 9 (Translation and Regional Editions)
(1) The Game is provided in multiple languages. The phenomenon by which the original-language (Korean) text is transformed in the translation process is an inherent characteristic of the act of translation and does not arise from the Company's intent or negligence.
(2) Where you find the edition provided in your language to feel more apt than the original-language edition, the cause of that impression lies with the translator or with you yourself, and the Company defers judgment on this point.
(3) Regional pricing is set in accordance with the regional pricing recommendations of the platform on which the Game is registered. The Company offers no opinion on the fact that prices in particular regions are cheaper or more expensive than in your region.
Article 10 (Modifications to the Agreement)
(1) The Company may modify this Agreement. Modified versions of the Agreement will be announced via the store page of the platform on which the Game is registered.
(2) No evaluation is provided as to whether the modified Agreement is improved over the prior version. Prior versions are not separately retained by the Company; where necessary, the platform's records of agreement changes may be consulted.
(3) Continued use of the Game after the Agreement has been modified is deemed to be consent to the modified Agreement.
Article 11 (Governing Law and Dispute Resolution)
(1) Disputes concerning this Agreement shall be resolved under the laws of the Republic of Korea as governing law. That said, internal conflicts related to the Game's thematic concerns are not subject to legal jurisdiction.
(2) Disputes related to this Agreement shall, as a matter of principle, be resolved through dialogue, the counterpart of which may include yourself. Even where dialogue with oneself fails to reach agreement, the Company does not provide arbitration.
(3) Matters not resolved under this article shall be governed by the corresponding provisions of the standard terms of service of the platform on which the Game is registered.
----------
Supplementary Provisions
This Agreement takes effect from the moment you "purchase," "accept the gift of," or "install" the Game on the distribution platform.
If you have read this Agreement to this point, you fall among the few who have devoted more attention to this Agreement than to the Game's official installation procedure. The Company expresses gratitude for that diligence, but provides no in-game reward for it.
The Company involves itself only after the fact regarding phenomena occurring after the "Purchase" or "Install" button. The scope of advance warning is limited to this document.
End-User License Agreement — Digital Distribution Edition
Last Modified: April 24, 2026
These Terms of Service (the "Agreement") govern the conditions under which the visual novel "EULA — End-User License Agreement —" (the "Game"), distributed by MoEater (the "Company") through a digital game distribution platform, may be purchased, downloaded, installed, and launched.
This document neither replaces nor restricts the standard terms of service of the platform on which the Game is registered; it constitutes a supplementary notice in addition thereto.
The moment in which you read this Agreement is, on its surface, part of the platform's purchase and installation procedure, but given the title of the Game and its structural nature, the act of reading this document is itself deemed already to be included within the experience of the Game. This is not a fact declared by the Company after the fact; it is in effect as of this present moment, before you have launched the Game.
Given the typical user's scrolling habits, this document is unlikely to be read through to the end. The Company is aware of this, and material points have been placed in its upper portion.
----------
Article 1 (Installation and Download)
(1) The download and installation of the Game through a digital distribution platform function as simple file transfers. That said, given the nature of the Game, the possibility that this act will, for you, be construed as something more than a simple file transfer falls beyond the Company's scope of responsibility.
(2) Every thought process you experience while the installation progress bar is displayed, including any sense of anticipation, is not included in the Game's play time, but may be recorded in your memory.
Article 2 (Wishlist)
(1) Records of the act of registering the Game on a wishlist (or any equivalent feature such as favorites or watchlists) are kept by the platform in question, and the Company does not access them directly. The Company can confirm aggregate registration figures via the statistics tools provided by the platform; the phenomenon by which fluctuations in those numbers affect the moods of Company members is treated by the Company as the personal matter of those members.
(2) The Company does not express regret regarding time elapsed while you forgot the Game's existence after registering it on a wishlist. If you did not receive notifications, that is attributable to the platform's default settings or to your own notification settings.
(3) Where the Game is purchased on the occasion of a discount notification, this Agreement applies on the same terms as for full-price purchasers, and no after-the-fact discount adjustment to the purchase price is provided.
Article 3 (Relationship to the Game's Demo)
(1) The Company has registered, or intends to register, a demo version of "EULA" (the "Demo") through the platform on which the Game is registered or through a separate platform. The Demo's terms are provided separately from this Agreement.
(2) The Game and the Demo are treated as independent works. Neither is a condensed version of the other, and the experience of one does not stand in a precedent or successor relationship to the narrative of the other.
(3) The choices you made or the endings you confirmed in the Demo do not affect the progress of the Game. Conversely, no ending of the Game retracts or reinterprets the contents of the Demo.
(4) Where, after playing the Demo, an expectation toward the Game has been formed, the Company cannot warrant whether such expectation will be met within the Game. The Game is not designed as an extension of the Demo.
Article 4 (Notice on AI-Generated Content)
(1) The Game contains both AI-generated content and human-produced content. This is part of the gameplay—a narrative design intended to convey the differences between AI-generated and human-produced material.
(2) All content of the Game is produced in advance during development; no real-time AI generation occurs during play. Your play data is not used for AI training.
(3) The Company makes no determination as to the direction (positive or negative) in which this notice influenced your purchasing decision.
Article 5 (Play Time and Refunds)
(1) The average first-run play time of the Game is approximately one to two hours. Confirming all endings requires additional time, and the time differential between individual runs varies depending on choices.
(2) The Game follows the standard refund policy of the platform on which it is registered. The Company cannot intervene in the platform's refund policy and offers no opinion on individual refund cases.
(3) The fact that the Game's first-run play time may approach the play-time threshold under certain platforms' refund policies was not a planning consideration on the Company's part, and the Company does not mediate the ethical conflicts that arise for Players as a result.
Article 6 (Gifting)
(1) Where the platform on which the Game is registered provides a "Gift" feature or an equivalent gifting function, gifting the Game to another via that feature is permitted.
(2) Even where the recipient of a gift merely keeps the Game in their library without actually launching it, your good intent is deemed already to have come into being at the moment of gifting. Whether that good intent reaches the recipient is a separate matter.
(3) The Company does not mediate conversations between gifter and recipient that follow upon their having confirmed different endings of the Game.
Article 7 (Broadcast, Streaming, and Clip Sharing)
(1) Live broadcasting, non-real-time video content production, and the sharing of in-game screen clips are permitted. No separate authorization is required for broadcasting any segment, including the Game's cinematic direction, choice screens, and ending scenes.
(2) Even where, during streaming, opinions in the chat influence your choice, final responsibility for that choice attaches to you, the operator of the input device.
(3) Processing particular scenes into clips or short videos for sharing is unrestricted. The Company gives advance notice that the majority of clips shared may correspond to the silence following a choice.
Article 8 (Reviews and Ratings)
(1) Writing user reviews of the Game is encouraged. "Recommended/Not Recommended" or numerical ratings are at your discretion, and the Company does not contest verdicts in either direction.
(2) Including words such as "masterpiece of my life," "the worst," or "what on earth" in a review title is at the Player's discretion, and the truthfulness of such words is left to your conscience.
(3) In environments where the platform's community features are unavailable, direct feedback by email to the Company ([email protected]) is possible. The Company expresses gratitude for feedback reaching it through any route.
Article 9 (Translation and Regional Editions)
(1) The Game is provided in multiple languages. The phenomenon by which the original-language (Korean) text is transformed in the translation process is an inherent characteristic of the act of translation and does not arise from the Company's intent or negligence.
(2) Where you find the edition provided in your language to feel more apt than the original-language edition, the cause of that impression lies with the translator or with you yourself, and the Company defers judgment on this point.
(3) Regional pricing is set in accordance with the regional pricing recommendations of the platform on which the Game is registered. The Company offers no opinion on the fact that prices in particular regions are cheaper or more expensive than in your region.
Article 10 (Modifications to the Agreement)
(1) The Company may modify this Agreement. Modified versions of the Agreement will be announced via the store page of the platform on which the Game is registered.
(2) No evaluation is provided as to whether the modified Agreement is improved over the prior version. Prior versions are not separately retained by the Company; where necessary, the platform's records of agreement changes may be consulted.
(3) Continued use of the Game after the Agreement has been modified is deemed to be consent to the modified Agreement.
Article 11 (Governing Law and Dispute Resolution)
(1) Disputes concerning this Agreement shall be resolved under the laws of the Republic of Korea as governing law. That said, internal conflicts related to the Game's thematic concerns are not subject to legal jurisdiction.
(2) Disputes related to this Agreement shall, as a matter of principle, be resolved through dialogue, the counterpart of which may include yourself. Even where dialogue with oneself fails to reach agreement, the Company does not provide arbitration.
(3) Matters not resolved under this article shall be governed by the corresponding provisions of the standard terms of service of the platform on which the Game is registered.
----------
Supplementary Provisions
This Agreement takes effect from the moment you "purchase," "accept the gift of," or "install" the Game on the distribution platform.
If you have read this Agreement to this point, you fall among the few who have devoted more attention to this Agreement than to the Game's official installation procedure. The Company expresses gratitude for that diligence, but provides no in-game reward for it.
The Company involves itself only after the fact regarding phenomena occurring after the "Purchase" or "Install" button. The scope of advance warning is limited to this document.
"EULA" Software Terms of Service (Pre-Install Notice for the Digital Distribution Platform)<br><br>End-User License Agreement — Digital Distribution Edition<br><br>Last Modified: April 24, 2026<br><br>These Terms of Service (the "Agreement") govern the conditions under which the visual novel "EULA — End-User License Agreement —" (the "Game"), distributed by MoEater (the "Company") through a digital game distribution platform, may be purchased, downloaded, installed, and launched.<br><br>This document neither replaces nor restricts the standard terms of service of the platform on which the Game is registered; it constitutes a supplementary notice in addition thereto.<br><br>The moment in which you read this Agreement is, on its surface, part of the platform's purchase and installation procedure, but given the title of the Game and its structural nature, the act of reading this document is itself deemed already to be included within the experience of the Game. This is not a fact declared by the Company after the fact; it is in effect as of this present moment, before you have launched the Game.<br><br>Given the typical user's scrolling habits, this document is unlikely to be read through to the end. The Company is aware of this, and material points have been placed in its upper portion.<br><br>----------<br><br>Article 1 (Installation and Download)<br><br>(1) The download and installation of the Game through a digital distribution platform function as simple file transfers. That said, given the nature of the Game, the possibility that this act will, for you, be construed as something more than a simple file transfer falls beyond the Company's scope of responsibility.<br><br>(2) Every thought process you experience while the installation progress bar is displayed, including any sense of anticipation, is not included in the Game's play time, but may be recorded in your memory.<br><br>Article 2 (Wishlist)<br><br>(1) Records of the act of registering the Game on a wishlist (or any equivalent feature such as favorites or watchlists) are kept by the platform in question, and the Company does not access them directly. The Company can confirm aggregate registration figures via the statistics tools provided by the platform; the phenomenon by which fluctuations in those numbers affect the moods of Company members is treated by the Company as the personal matter of those members.<br><br>(2) The Company does not express regret regarding time elapsed while you forgot the Game's existence after registering it on a wishlist. If you did not receive notifications, that is attributable to the platform's default settings or to your own notification settings.<br><br>(3) Where the Game is purchased on the occasion of a discount notification, this Agreement applies on the same terms as for full-price purchasers, and no after-the-fact discount adjustment to the purchase price is provided.<br><br>Article 3 (Relationship to the Game's Demo)<br><br>(1) The Company has registered, or intends to register, a demo version of "EULA" (the "Demo") through the platform on which the Game is registered or through a separate platform. The Demo's terms are provided separately from this Agreement.<br><br>(2) The Game and the Demo are treated as independent works. Neither is a condensed version of the other, and the experience of one does not stand in a precedent or successor relationship to the narrative of the other.<br><br>(3) The choices you made or the endings you confirmed in the Demo do not affect the progress of the Game. Conversely, no ending of the Game retracts or reinterprets the contents of the Demo.<br><br>(4) Where, after playing the Demo, an expectation toward the Game has been formed, the Company cannot warrant whether such expectation will be met within the Game. The Game is not designed as an extension of the Demo.<br><br>Article 4 (Notice on AI-Generated Content)<br><br>(1) The Game contains both AI-generated content and human-produced content. This is part of the gameplay—a narrative design intended to convey the differences between AI-generated and human-produced material.<br><br>(2) All content of the Game is produced in advance during development; no real-time AI generation occurs during play. Your play data is not used for AI training.<br><br>(3) The Company makes no determination as to the direction (positive or negative) in which this notice influenced your purchasing decision.<br><br>Article 5 (Play Time and Refunds)<br><br>(1) The average first-run play time of the Game is approximately one to two hours. Confirming all endings requires additional time, and the time differential between individual runs varies depending on choices.<br><br>(2) The Game follows the standard refund policy of the platform on which it is registered. The Company cannot intervene in the platform's refund policy and offers no opinion on individual refund cases.<br><br>(3) The fact that the Game's first-run play time may approach the play-time threshold under certain platforms' refund policies was not a planning consideration on the Company's part, and the Company does not mediate the ethical conflicts that arise for Players as a result.<br><br>Article 6 (Gifting)<br><br>(1) Where the platform on which the Game is registered provides a "Gift" feature or an equivalent gifting function, gifting the Game to another via that feature is permitted.<br><br>(2) Even where the recipient of a gift merely keeps the Game in their library without actually launching it, your good intent is deemed already to have come into being at the moment of gifting. Whether that good intent reaches the recipient is a separate matter.<br><br>(3) The Company does not mediate conversations between gifter and recipient that follow upon their having confirmed different endings of the Game.<br><br>Article 7 (Broadcast, Streaming, and Clip Sharing)<br><br>(1) Live broadcasting, non-real-time video content production, and the sharing of in-game screen clips are permitted. No separate authorization is required for broadcasting any segment, including the Game's cinematic direction, choice screens, and ending scenes.<br><br>(2) Even where, during streaming, opinions in the chat influence your choice, final responsibility for that choice attaches to you, the operator of the input device.<br><br>(3) Processing particular scenes into clips or short videos for sharing is unrestricted. The Company gives advance notice that the majority of clips shared may correspond to the silence following a choice.<br><br>Article 8 (Reviews and Ratings)<br><br>(1) Writing user reviews of the Game is encouraged. "Recommended/Not Recommended" or numerical ratings are at your discretion, and the Company does not contest verdicts in either direction.<br><br>(2) Including words such as "masterpiece of my life," "the worst," or "what on earth" in a review title is at the Player's discretion, and the truthfulness of such words is left to your conscience.<br><br>(3) In environments where the platform's community features are unavailable, direct feedback by email to the Company <a href="mailto:([email protected])">([email protected])</a> is possible. The Company expresses gratitude for feedback reaching it through any route.<br><br>Article 9 (Translation and Regional Editions)<br><br>(1) The Game is provided in multiple languages. The phenomenon by which the original-language (Korean) text is transformed in the translation process is an inherent characteristic of the act of translation and does not arise from the Company's intent or negligence.<br><br>(2) Where you find the edition provided in your language to feel more apt than the original-language edition, the cause of that impression lies with the translator or with you yourself, and the Company defers judgment on this point.<br><br>(3) Regional pricing is set in accordance with the regional pricing recommendations of the platform on which the Game is registered. The Company offers no opinion on the fact that prices in particular regions are cheaper or more expensive than in your region.<br><br>Article 10 (Modifications to the Agreement)<br><br>(1) The Company may modify this Agreement. Modified versions of the Agreement will be announced via the store page of the platform on which the Game is registered.<br><br>(2) No evaluation is provided as to whether the modified Agreement is improved over the prior version. Prior versions are not separately retained by the Company; where necessary, the platform's records of agreement changes may be consulted.<br><br>(3) Continued use of the Game after the Agreement has been modified is deemed to be consent to the modified Agreement.<br><br>Article 11 (Governing Law and Dispute Resolution)<br><br>(1) Disputes concerning this Agreement shall be resolved under the laws of the Republic of Korea as governing law. That said, internal conflicts related to the Game's thematic concerns are not subject to legal jurisdiction.<br><br>(2) Disputes related to this Agreement shall, as a matter of principle, be resolved through dialogue, the counterpart of which may include yourself. Even where dialogue with oneself fails to reach agreement, the Company does not provide arbitration.<br><br>(3) Matters not resolved under this article shall be governed by the corresponding provisions of the standard terms of service of the platform on which the Game is registered.<br><br>----------<br><br>Supplementary Provisions<br><br>This Agreement takes effect from the moment you "purchase," "accept the gift of," or "install" the Game on the distribution platform.<br><br>If you have read this Agreement to this point, you fall among the few who have devoted more attention to this Agreement than to the Game's official installation procedure. The Company expresses gratitude for that diligence, but provides no in-game reward for it.<br><br>The Company involves itself only after the fact regarding phenomena occurring after the "Purchase" or "Install" button. The scope of advance warning is limited to this document.<br>
"EULA" Software Terms of Service (Pre-Install Notice for the Digital Distribution Platform)
End-User License Agreement — Digital Distribution Edition
Last Modified: April 24, 2026
These Terms of Service (the "Agreement") govern the conditions under which the visual novel "EULA — End-User License Agreement —" (the "Game"), distributed by MoEater (the "Company") through a digital game distribution platform, may be purchased, downloaded, installed, and launched.
This document neither replaces nor restricts the standard terms of service of the platform on which the Game is registered; it constitutes a supplementary notice in addition thereto.
The moment in which you read this Agreement is, on its surface, part of the platform's purchase and installation procedure, but given the title of the Game and its structural nature, the act of reading this document is itself deemed already to be included within the experience of the Game. This is not a fact declared by the Company after the fact; it is in effect as of this present moment, before you have launched the Game.
Given the typical user's scrolling habits, this document is unlikely to be read through to the end. The Company is aware of this, and material points have been placed in its upper portion.
----------
Article 1 (Installation and Download)
(1) The download and installation of the Game through a digital distribution platform function as simple file transfers. That said, given the nature of the Game, the possibility that this act will, for you, be construed as something more than a simple file transfer falls beyond the Company's scope of responsibility.
(2) Every thought process you experience while the installation progress bar is displayed, including any sense of anticipation, is not included in the Game's play time, but may be recorded in your memory.
Article 2 (Wishlist)
(1) Records of the act of registering the Game on a wishlist (or any equivalent feature such as favorites or watchlists) are kept by the platform in question, and the Company does not access them directly. The Company can confirm aggregate registration figures via the statistics tools provided by the platform; the phenomenon by which fluctuations in those numbers affect the moods of Company members is treated by the Company as the personal matter of those members.
(2) The Company does not express regret regarding time elapsed while you forgot the Game's existence after registering it on a wishlist. If you did not receive notifications, that is attributable to the platform's default settings or to your own notification settings.
(3) Where the Game is purchased on the occasion of a discount notification, this Agreement applies on the same terms as for full-price purchasers, and no after-the-fact discount adjustment to the purchase price is provided.
Article 3 (Relationship to the Game's Demo)
(1) The Company has registered, or intends to register, a demo version of "EULA" (the "Demo") through the platform on which the Game is registered or through a separate platform. The Demo's terms are provided separately from this Agreement.
(2) The Game and the Demo are treated as independent works. Neither is a condensed version of the other, and the experience of one does not stand in a precedent or successor relationship to the narrative of the other.
(3) The choices you made or the endings you confirmed in the Demo do not affect the progress of the Game. Conversely, no ending of the Game retracts or reinterprets the contents of the Demo.
(4) Where, after playing the Demo, an expectation toward the Game has been formed, the Company cannot warrant whether such expectation will be met within the Game. The Game is not designed as an extension of the Demo.
Article 4 (Notice on AI-Generated Content)
(1) The Game contains both AI-generated content and human-produced content. This is part of the gameplay—a narrative design intended to convey the differences between AI-generated and human-produced material.
(2) All content of the Game is produced in advance during development; no real-time AI generation occurs during play. Your play data is not used for AI training.
(3) The Company makes no determination as to the direction (positive or negative) in which this notice influenced your purchasing decision.
Article 5 (Play Time and Refunds)
(1) The average first-run play time of the Game is approximately one to two hours. Confirming all endings requires additional time, and the time differential between individual runs varies depending on choices.
(2) The Game follows the standard refund policy of the platform on which it is registered. The Company cannot intervene in the platform's refund policy and offers no opinion on individual refund cases.
(3) The fact that the Game's first-run play time may approach the play-time threshold under certain platforms' refund policies was not a planning consideration on the Company's part, and the Company does not mediate the ethical conflicts that arise for Players as a result.
Article 6 (Gifting)
(1) Where the platform on which the Game is registered provides a "Gift" feature or an equivalent gifting function, gifting the Game to another via that feature is permitted.
(2) Even where the recipient of a gift merely keeps the Game in their library without actually launching it, your good intent is deemed already to have come into being at the moment of gifting. Whether that good intent reaches the recipient is a separate matter.
(3) The Company does not mediate conversations between gifter and recipient that follow upon their having confirmed different endings of the Game.
Article 7 (Broadcast, Streaming, and Clip Sharing)
(1) Live broadcasting, non-real-time video content production, and the sharing of in-game screen clips are permitted. No separate authorization is required for broadcasting any segment, including the Game's cinematic direction, choice screens, and ending scenes.
(2) Even where, during streaming, opinions in the chat influence your choice, final responsibility for that choice attaches to you, the operator of the input device.
(3) Processing particular scenes into clips or short videos for sharing is unrestricted. The Company gives advance notice that the majority of clips shared may correspond to the silence following a choice.
Article 8 (Reviews and Ratings)
(1) Writing user reviews of the Game is encouraged. "Recommended/Not Recommended" or numerical ratings are at your discretion, and the Company does not contest verdicts in either direction.
(2) Including words such as "masterpiece of my life," "the worst," or "what on earth" in a review title is at the Player's discretion, and the truthfulness of such words is left to your conscience.
(3) In environments where the platform's community features are unavailable, direct feedback by email to the Company ([email protected]) is possible. The Company expresses gratitude for feedback reaching it through any route.
Article 9 (Translation and Regional Editions)
(1) The Game is provided in multiple languages. The phenomenon by which the original-language (Korean) text is transformed in the translation process is an inherent characteristic of the act of translation and does not arise from the Company's intent or negligence.
(2) Where you find the edition provided in your language to feel more apt than the original-language edition, the cause of that impression lies with the translator or with you yourself, and the Company defers judgment on this point.
(3) Regional pricing is set in accordance with the regional pricing recommendations of the platform on which the Game is registered. The Company offers no opinion on the fact that prices in particular regions are cheaper or more expensive than in your region.
Article 10 (Modifications to the Agreement)
(1) The Company may modify this Agreement. Modified versions of the Agreement will be announced via the store page of the platform on which the Game is registered.
(2) No evaluation is provided as to whether the modified Agreement is improved over the prior version. Prior versions are not separately retained by the Company; where necessary, the platform's records of agreement changes may be consulted.
(3) Continued use of the Game after the Agreement has been modified is deemed to be consent to the modified Agreement.
Article 11 (Governing Law and Dispute Resolution)
(1) Disputes concerning this Agreement shall be resolved under the laws of the Republic of Korea as governing law. That said, internal conflicts related to the Game's thematic concerns are not subject to legal jurisdiction.
(2) Disputes related to this Agreement shall, as a matter of principle, be resolved through dialogue, the counterpart of which may include yourself. Even where dialogue with oneself fails to reach agreement, the Company does not provide arbitration.
(3) Matters not resolved under this article shall be governed by the corresponding provisions of the standard terms of service of the platform on which the Game is registered.
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Supplementary Provisions
This Agreement takes effect from the moment you "purchase," "accept the gift of," or "install" the Game on the distribution platform.
If you have read this Agreement to this point, you fall among the few who have devoted more attention to this Agreement than to the Game's official installation procedure. The Company expresses gratitude for that diligence, but provides no in-game reward for it.
The Company involves itself only after the fact regarding phenomena occurring after the "Purchase" or "Install" button. The scope of advance warning is limited to this document.